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Gaming industry: strong growth in all areas
Actually, one is inclined to say that the year 2018 was somewhat uneven for the gaming industry as a whole. Numerous new markets were opened up, but at the same time, tough and strict restrictions were implemented in some other markets. The industry, however, seems to have risen above all odds. At any rate, there is no other way to interpret the report that has now presented. As the report shows, growth has been recorded in almost all parts of the industry.
Turnover scrapes the 50 billion euro mark
Probably the most impressive figure is that of sales. According to the study, this has grown significantly over the past four years, with overall growth of 20 percent. Expressed in hard figures, this means that the gaming developers, i.e. those who develop the games for the オンラインカジノ ソフトウェア gaming companies, were able to increase their sales from just over 40 billion euros to 49.5 billion euros. So the corporations are at least scratching the 50 billion euro mark.
But why was the report presented at all? According to its own statement, the industry association primarily wanted to emphasize how important the gaming industry has become for the global economy. The Association of Gaming Equipment Manufacturers is not a loose association of several companies, but comprises 175 members from more than 20 nations.
And, of course, special attention has been paid to jobs in the context of economic importance. Here, too, the growth rate is around 20 percent; in detail, it is 22 percent growth in the last five years. While around 51,000 people were directly employed in the gaming industry in 2013, this figure has risen to a good 61,700 in 2018. The number of people who only indirectly benefit from the gaming industry through a job was 221,000 in 2018.
AGEM chief praises dynamic market
According to the reason for the upswing is, on the one hand, that new companies are finding their way onto the market in addition to the established industry players. And that the entire industry attaches great importance to innovation. Prater explained in detail: "Established providers are growing, while additional new companies are entering the market.
The study shows that this dynamic sector is entirely focused on further developing the global オンラインカジノ プロバイダー gaming market. In summary, the report paints a picture of a healthy gaming industry in which providers rely on modern technologies and games made available to them by a large number of innovative suppliers. This enables them to constantly provide their customers with new and exciting entertainment formats."
This growth and progress is not expected to stop in the coming years. At least not if the expectations of the companies surveyed are anything to go by. That's because 92 of the companies surveyed said they expect demand to rise in 2019. Almost 60 percent of the groups could therefore see sales growth in 2019. None of the companies surveyed also plans to cut jobs in 2019, and nearly 50 percent of the groups said they plan to hire new workers this year. According to the study, the arguments for this on the part of the industry are also quite present.
For example, the average salary last year was 80,000 euros, according to the report, which is significantly higher than the average income in Germany, for example (around 3,000 euros). Overall, gaming developers paid their employees salaries of around 12.5 billion euros in 2018, according to the study.
Things are clearly looking up for the industry
Aside from strong salaries, however, the industry wants to provide other arguments for employees in the future. For example, pension and retirement provisions are to be made even more financially secure. In summary, therefore, it can be stated quite clearly that the gaming industry is on the up - and in every respect. Even the stationary sector, which includes the German casinos, for example, was able to increase sales by six percent.
This is surprising, because the trend in recent months and years has clearly shown that more and more players are switching from stationary operations to online offerings. So, on balance, there are only two possible explanations for this: Either players have changed their minds again and the online sector will see slight losses, or entirely new players have been won over to the stationary operation.
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